Design Thinking
& Coding Hackathon

Building What Comes Next.
Team Size Four
Classes 6-9 & 10-12
Mode Hybrid
Format Two Rounds

Building What
& Comes Next.

In a world shaped by rapidly evolving technologies and increasingly complex global challenges, innovation today requires more than technical knowledge. It demands empathy, collaboration, creativity, critical thinking, and the ability to design meaningful solutions for real-world problems. InnoVVate 2026 aims to provide students with a platform to explore these skills through design thinking, coding, and problem-solving.

The InnoVVate Design Thinking and Coding Hackathon encourages participants to think beyond conventional approaches and develop technology-driven solutions that are imaginative, impactful, and user-centric. Through a combination of ideation, prototyping, and coding, students will work collaboratively to transform ideas into functional and creative solutions.

Rules &
Regulations

  1. 01
    Purpose and Process

    The InnoVVate Design Thinking and Coding Hackathon integrates design thinking methodologies with coding and digital creation tools to help students build thoughtful, innovative, and user-centred solutions to real-world problems.
  2. 02
    Design Thinking Process

    Empathise
    Understand the users, context, and real-world problem.

    Define
    Identify key challenges and establish a focused direction for the solution.

    Ideate
    Brainstorm and develop creative technological solutions collaboratively.

    Prototype and Test
    Build, refine, and improve the solution through testing and iteration.
  3. 03
    Permitted Platforms and Technologies

    Participants may use any suitable platform or technology, including but not limited to:

    • Python
    • Java
    • HTML, CSS and JavaScript
    • Flutter
    • Swift / Xcode
    • Scratch
    • MIT App Inventor
    • Thunkable
    • Figma
    • AI-assisted development tools
    • No-code / Low-code platforms such as Glide, Bubble, or AppSheet
  4. 04
    Submission Requirements

    Teams must submit the following for the Preliminary Round:

    • A project description (maximum 200 words) outlining the concept and purpose of the solution.
    • A maximum of three presentation slides explaining the idea, workflow, and expected impact.
    • A working prototype, application, website, interface design, or digital solution.
    • A demonstration video of no more than two minutes.
    • All related project files, presentations, assets, and source material.
  5. 05
    File Naming Convention

    All submitted files must be named using the school name (and branch, where applicable).

    Example: VASANT_VALLEY_Filename.filetype
  6. 06
    Submission Deadline

    Teams must upload all submissions by 5th August 2026, 9:00 pm IST.

    The submission link will be shared after successful registration.
  7. 07
    Final Round

    Selected teams will present their projects at Vasant Valley School on 13th and 14th August 2026.

    Each team will have 4 minutes to present, followed by a Q&A session with the judging panel.

    Presentations should clearly demonstrate:

    • The problem being addressed.
    • The design thinking process followed.
    • The working prototype or solution.
    • The potential impact and scalability of the idea.
  8. 08
    Communication

    All updates, announcements, and official communication regarding InnoVVate will be shared through the official TECHVVIZ website.

Classes 6 to 9

Invisible by Design

  1. The world is full of systems, habits, and challenges that people accept simply because they have always existed. This theme invites students to uncover the overlooked gaps hidden within everyday life and reimagine them through technology, creativity, and design thinking. From smarter spaces and accessible tools to playful innovations and sustainable ideas, participants are encouraged to question the ordinary and build solutions that make the invisible visible.

Classes 10 to 12

Systems Beneath the Surface

  1. Every headline is powered by deeper systems - networks of information, technology, economics, human behaviour, and global interdependence. This theme challenges students to move beyond visible problems and investigate the unseen structures shaping our world. Participants are encouraged to create bold, future-facing solutions that address hidden impacts, amplify unheard perspectives, and rethink how technology can respond to complex human challenges with intelligence, empathy, and innovation.

Honour Code

  1. Participants are expected to uphold integrity, originality, and ethical conduct throughout the competition. Any external resources, assets, datasets, or code used must be appropriately credited. Plagiarism or misrepresentation of work will lead to disqualification.